The Unsettling Figure of Mara in the Persona Series
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The Unsettling Figure of Mara in the Persona Series

Hideo Kojima

By Hideo Kojima

The Persona role-playing game franchise, created by Atlus, draws heavily from global mythology and folklore to populate its world with a vast array of creatures. These range from powerful deities like Odin and Lakshmi to endearing characters such as Alice and Jack Frost. Much like the creatures in Pokémon, these Personas can be equipped by the protagonist, each possessing unique abilities, strengths, and weaknesses. However, one particular Persona deviates significantly from the norm, so much so that Atlus felt compelled to introduce a censored version. This notorious character is Mara, a figure the author openly expresses disdain for.

Mara's design is undeniably striking: a colossal, green, phallic entity adorned with four arms, multiple tentacles, and a gaping maw, all mounted on a golden chariot. This imagery is derived from Buddhist mythology, where Mara represents temptation, lust, and worldly attachments, with its name originating from Sanskrit, meaning "the Destroyer" or "the Evil One." Intriguingly, "mara" is also Japanese slang for "penis," a linguistic coincidence that informs its visual representation in the game, a depiction not commonly seen elsewhere in popular culture. This creature has made numerous appearances throughout the Shin Megami Tensei series, including Persona 3, 4, and 5, as well as spin-offs like Persona Q and Persona 5 Strikers. Notably, Mara features prominently in Persona 5 as the "Torn King of Desire" boss in the inaugural dungeon, later reappearing as a regular adversary renamed the "Throbbing King of Desire." Despite its imposing presence, Mara is typically an optional, yet formidable, summon rather than an unavoidable foe. Its controversial nature even led to its removal from the final version of the 2024 title Metaphor ReFantazio, likely to secure a more family-friendly rating. Nevertheless, Mara has consistently ranked as one of the series' most popular demons, even topping an official Atlus poll in 2017.

While acknowledging the inherent humor in the concept of a "penis monster," the author maintains a strong aversion to Mara, citing troubling questions about its design: its green hue, muscular physique, pincer-like claws, and the presence of a tongue. The unexpected and unsettling nature of encountering Mara in a game that, despite its psychological and supernatural themes, isn't primarily a horror title, is likened to unwanted public exposure or unsolicited imagery. The author argues that Mara's design lacks artistic merit, contrasting it with the sophisticated horror aesthetics of H.R. Giger's Xenomorph. This discomfort with Mara is so profound that it presents a significant hurdle in recommending Persona games to friends, fearing their judgment of both the game and the recommender. Furthermore, the author facetiously notes that Mara seems to appear with greater frequency when curious parents or significant others who are not gamers are present, a phenomenon attributed to a form of "science."

The integration of unsettling and boundary-pushing elements, such as Mara, into popular media prompts reflection on the diverse ways art can provoke thought and emotion. While some elements may challenge traditional sensibilities, their inclusion often sparks dialogue about cultural interpretations, humor, and the creators' intent. Ultimately, the reception of such content highlights the subjective nature of artistic appreciation and the complex interplay between design, narrative, and audience experience.

About the author

Hideo Kojima
Hideo Kojima

Auteur game designer known for the "Metal Gear" series, blending complex narratives with gameplay.

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