
Monolith Soft Lends Artistic Support to New 'Splatoon Raiders' Title for Switch 2

By Shigeru Miyamoto


By Shigeru Miyamoto
The gaming community is abuzz with the reveal of 'Splatoon Raiders', a fresh interpretation of the beloved franchise. Notably, the creative forces behind 'Xenoblade Chronicles', Monolith Soft, have officially confirmed their artistic contributions to this latest Nintendo Switch 2 exclusive. This announcement reinforces the long-standing collaborative relationship between the two esteemed Japanese developers.
For those acquainted with Monolith Soft's impressive portfolio, their involvement in 'Splatoon Raiders' comes as no surprise. The studio has a rich history of supporting a multitude of Nintendo's first-party endeavors, seamlessly balancing these collaborations with the production of their own critically acclaimed role-playing sagas. Their consistent contributions have made them an invaluable partner in Nintendo's development landscape.
Reports indicate that Monolith Soft's contribution primarily focused on various artistic elements within the new 'Splatoon Raiders' title. This was further corroborated by a rough translation of their social media update, which explicitly acknowledged their role. Furthermore, a visit to Monolith Soft's official website now prominently features 'Splatoon Raiders' among the list of projects the studio has had a hand in developing.
This isn't the first time Monolith Soft has lent its expertise to the 'Splatoon' universe. The studio previously contributed to 'Splatoon 3', 'Splatoon 2', and even the original Wii U release. Their recurring involvement underscores a deep understanding of the series' artistic direction and gameplay mechanics, making their return for this new treasure hunt-themed adventure a natural progression.
In related news, Monolith Soft's second installment in the 'Xenoblade Chronicles' series is slated for a Switch 2 Edition release in the coming week. This upcoming launch follows a recent update to the Switch version of the game, demonstrating the studio's capacity to manage multiple significant projects simultaneously while maintaining high standards across their diverse output.
About the author

Legendary game designer at Nintendo, creator of Mario, Zelda, and Donkey Kong.

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