
Dune: Awakening Debuts Solo Mode, Expands Arrakis Exploration

By Richard Garfield


By Richard Garfield
Next week, the console versions of Dune: Awakening will arrive for PlayStation 5 and Xbox Series X/S, bringing with them a much-awaited single-player option. Previously, the game was available on PC as a multiplayer, open-world survival experience. This update marks a significant step, catering to players who prefer solo exploration and narrative immersion within the expansive Dune universe.
The newly introduced single-player mode in Dune: Awakening offers extensive customization options for difficulty. Players can select from various preset difficulty levels or fine-tune specific aspects of the game, such as resource gathering, combat encounters, and survival mechanics. Developer Funcom has praised this update as the definitive version of Dune: Awakening, addressing feedback from players who, despite the initial multiplayer focus, showed limited engagement in player-versus-player combat.
While the single-player mode mirrors the multiplayer's core narrative structure, the upcoming update on September 22 will also introduce fresh story elements. The game's timeline is set approximately eight years after the events of the first Dune film, in the year 10,199 AG. Intriguingly, Awakening presents a major deviation from the films' continuity: instead of Paul Atreides, Lady Jessica bears a daughter, meaning Paul Atreides was never born in this iteration of the universe.
An unexpected benefit of the new single-player experience is the freedom it grants players to thoroughly explore every corner of Arrakis at their leisure. This extended exploration is particularly rewarding, as Funcom collaborated directly with Greig Fraser, the Oscar-winning cinematographer behind the Dune films, to meticulously recreate the desert planet using official assets and conceptual art. This partnership ensures that the game's visuals are deeply authentic and consistent with the acclaimed cinematic adaptations.
About the author

Mathematician and game designer who created "Magic: The Gathering," revolutionizing collectible games.

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