
The Diverse World of PC RGB Lighting Preferences

By Mark Rosewater


By Mark Rosewater
A recent survey delved into how PC gamers adorn their setups with RGB lighting, uncovering some unexpected trends. A notable 31% of respondents expressed a preference for completely unlit systems, favoring a sleek, subdued, and 'goth' inspired appearance for their powerful machines.
Moving along the spectrum, approximately 19% of participants identified with a more restrained approach, opting for "tasteful" splashes of RGB. This group appreciates a touch of light without overwhelming their system's visual presence. Additionally, 18% reported turning off most, but not all, RGB elements, suggesting a nuanced preference for selective illumination.
A considerable 15% of gamers admitted to keeping their RGB settings as they came straight out of the box, indicating either contentment with default configurations or a lack of strong preference for extensive customization. Following them, 10% of respondents revealed that most parts of their PC are consistently lit with RGB, showcasing a dedication to a moderately illuminated setup.
At the most vibrant end of the spectrum are the enthusiasts who embrace what they affectionately term "unicorn vomit"—a dazzling, full-spectrum display of RGB lighting. Comprising 7% of the survey participants, these individuals celebrate maximal illumination, transforming their gaming rigs into colorful spectacles. While not universally appealing, this preference highlights a playful and expressive side of PC customization.
Looking ahead, the community is keen on discovering upcoming deals for PC hardware during major sales events like October Prime Day and Black Friday. This ongoing interest reflects the dynamic nature of PC gaming, where performance, aesthetics, and value continually converge. The diverse opinions on RGB lighting underscore the rich tapestry of personal styles within the gaming community, making each PC setup a unique reflection of its owner.
About the author

Head designer for "Magic: The Gathering" and author of long-running insights on game design.

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