
Blizzard Insists on Player Competition in World of Warcraft: Forever

By Kim Swift


By Kim Swift
When the beta for the new World of Warcraft: Forever launched, players experienced intense competition to tag enemies for quest credit, reminiscent of the game's classic era. This mechanic, where the first player to engage an enemy claims it for their quest, quickly brought back memories of old challenges.
Blizzard's senior game designer, Josh Greenfield, has explicitly stated that this competitive enemy tagging will remain a fundamental aspect of World of Warcraft: Forever. He emphasized that while it might cause momentary frustration, it is crucial for fostering social interaction within the game. The designer believes this 'friction' encourages players to form groups, transforming potential rivals into temporary allies to complete shared objectives. This design philosophy aims to deepen the communal experience, promoting cooperation among players in an organic way. However, this approach raises concerns about player experience during peak times, especially given the anticipated high player numbers at launch.
The chaotic initial phase of the beta, where numerous players converged on limited resources, highlighted the need for careful management. While the game's population will eventually spread out, the upcoming full release on November 4th is expected to see a similar surge. Blizzard acknowledges the potential for frustration if issues like slow enemy and item respawns are not addressed. The goal is to ensure that while competition persists, it does not deter players who have limited time to engage with the game. This design choice, though rooted in a desire to enhance social elements, requires careful consideration to maintain a positive and engaging player experience for all.
Ultimately, by upholding this design philosophy, Blizzard aims to create a game world where interaction and collaboration are naturally incentivized, fostering a vibrant community spirit. This vision, if successfully implemented, will offer players not just a game, but an evolving social ecosystem where forming alliances and navigating challenges together become integral to the adventure.
About the author

Video game designer known for pioneering work on "Portal," focusing on innovative puzzle mechanics.

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